TOURNAMENT RULES

  1. CHOOSING PLAYERS:  Players for each table will be selected the day of the tournament based on entries received.  
  1. BRACKETS:  Brackets will be created based on entries received. Also, they will be displayed and updated during the tournament. 
  1. BE ON TIME:  Out of respect for all participants’ time, there will only be a 10-minute tolerance before each match begins. Participants who are not present at the agreed upon time will lose 25 points for every 5 minutes they are late, which could result in the loss of the game. Do not leave the building because doing so can delay the tournament, and you may be disqualified. No smoke breaks during matches.   Check with the brackets table before taking any break. REMINDER:  Matches (BEST 2 OUT OF 3) are timed! 
  1. EATING, DRINKING, SMOKING:  Eating will not be allowed during each match ~ under ANY circumstances. If the venue allows and/or serves alcoholic beverages, players can drink during each match as long as they don’t become loud and belligerent. Smoking is not allowed during matches. A 15-minute break will be allowed between matches, at which time brackets will be updated. NOTE:  The focus should be on the game/match in an effort to finish the tournament as expeditiously as possible. Furthermore, the matches are timed. 
  1. SPECTATORS:  No “sweaters” or spectators will be allowed in the playing area. 
  1. SEATING:  All players must be facing toward the center of the table during each match. 
  1. TIME LIMIT ON MATCHES:  The time limit on matches will be exactly 1 hour. The starting time will be recorded at the top of the score sheet. If games are progressing too slowly, call for a judge after the first game. The judge may reduce the points in the remaining games of the match from 150 to 100. A judge may also reduce points to 100 for additional matches until that bracket is no longer behind in play.  NOTE:  Players intentionally delaying the game will be warned, and if slow play continues, he/she may be disqualified from the tournament. If that happens, his/her opponent will automatically win the match. 
  1. CHANGING PLAYERS:  Changing players is not allowed for ANY reason.
  1. ONE-ON-ONE (STRAIGHT-UP) MATCHES:  One-on-One matches will be played with each player drawing 9 tiles. Both players are responsible for checking underdraws or overdraws before play begin.  If either situation is discovered, a 50-point penalty will be imposed by the tournament judge. Each player is responsible for catching this situation and contacting the tournament judge by raising his/her hand. (See Rule# 28) 
  1. NUMBER OF GAMES PER MATCH: BEST 2 OUT OF 3 will be the method used to determine the number of games per match. Losing 2 games will eliminate a player from the tournament. 
  1. COUNTS:  Counts must be called orally before the next person plays, draws from the Boneyard, or passes. If a player does not call points, his/her opponent can “mug” the player and take the points. 
  1. SCORING:  In order to get on the “board”, a player must score at least 10 points (aka “10 TO GET IN”).  Subsequent scoring will be done in multiples of 5.  Once a player gets on the board, he/she will be able to score 5 points.  If a player scores 75 points before his/her opponent gets on the board, the game is over due to what is called a “skunk”. 
  1. DREW FROM THE BONEYARD AND COULD PLAY: If a player draws from the Boneyard, accidentally or intentionally, and could have made a play, a 50-point penalty will be enforced by the tournament judge and that player will lose his/her turn.  Each player is responsible for catching this situation and contacting the tournament judge by raising his/her hand. (See Rule# 28) 
  1. PASSED AND COULD PLAY: If a player passes, accidentally or intentionally, and could have made a play, a 50-point penalty will be enforced by the tournament judge and that player will lose his/her turn.  Each player is responsible for catching this situation and contacting the tournament judge by raising his/her hand. (See Rule# 28) 
  1. NO CHEATING: Cheating by word, deed, or action will result in a 50-point penalty. Each player is responsible for catching this situation and contacting the tournament judge by raising his/her hand. (See Rule# 28) 
  1. FIRST TO GO DOWN: First to go down is determined by shuffling the dominoes and drawing.  The person who draws the highest double, typically Double 6, is the first to go down.  If Double 6 is not drawn, then Double 5 is played.  This process continues down to Double 0.  If no double is drawn, then the player who has the heaviest domino (e.g. 6/5) is the first to go down. 
  1. FIRST DOUBLE PLAYED: The first double played is known as the “Spinner”. A play can be made on all four sides of the spinner; all subsequent doubles must be played sideways. 
  1. NO REDRAW OR RE-SHUFFLE: No redraw or re-shuffle will be allowed due to voids in suits or too many doubles.  Each player will play with the dominoes he/she draws. 
  1. ALL DOMINOES NOT IN THE SHUFFLE: All dominoes not in the shuffle is the responsibility of ALL players.  If some are accidentally left out, they will be returned to the deck and reshuffled.  If intentionally left out, refer to a judge for ruling.  A 50-point penalty or expulsion from the game could result. 
  1. DOMINOES EXPOSED DURING THE SHUFFLE: Dominoes exposed during the shuffle will be reshuffled. 
  1. DOMINOES EXPOSED WHILE DRAWING A HAND: Dominoes exposed while drawing a hand will be accepted by the player exposing them. 
  1. MISPLAYED DOMINO: If a domino is misplayed and is caught before the next player plays, draws from the Boneyard, or passes, the domino will be played elsewhere on the table if it will play.  If the domino will not play, it will be left face up on the table and played at the first opportunity by the player making the error.  Prior to the next play, the player with the domino left face up must play or pass and will not be allowed to dray from the BoneYard.  If the misplayed domino is not caught before the next player passes or plays, it will stand as a played domino. 
  1. IF WRONG DOUBLE IS PLAYED ON FOR THE SPINNER: If the wrong double is played on for the spinner and is NOT caught before the next player plays or passes, then that double stands as the spinner.  If the wrong play is caught before the next players passes, draws from the Boneyard, or passes, the domino will be left face up on the table and played at the first opportunity. Prior to the next play, the player with the domino left face up must play or pass and will not be allowed to dray from the BoneYard.
  1. IF PLAYER PLAYS OUT OF TURN: If a player plays out of turn, the domino will be left face-up on the table and played at the first opportunity. Prior to the next play, the player with the domino left face up must play or pass and will not be allowed to dray from the BoneYard.
  1. VALID PLAYS MADE ARE FINAL: If a player makes a valid play, that play will be final, meaning the player cannot withdraw the domino because he/she didn’t mean to play it or made a bad play.  If the play is not valid, then the domino will be left face up on the table and played at the first opportunity. Prior to the next play, the player with the domino left face up must play or pass and will not be allowed to dray from the BoneYard.
  1. PLAYER LAYS LAST DOMINO: When a player lays his/her last domino, the player calls “DOMINO!”.  That player then counts the points in his/her opponent’s hand to the nearest five and collects those points ~ ONLY if that player is already on the board (See Rule# 12).  If the player is NOT on the board, he/she will not collect any points.  The next hand begins with the player who “DOMINOED” playing any domino he/she wants to play ~ Double 6 or any other domino. 
  1. BLOCKED GAME: A blocked game in One-on-One matches results only after all the dominoes have been drawn and neither player can play.  If a game is blocked, the player with the lowest number of points gets the points in the opponent’s hand ~ ONLY if that player is already on the board (See Rule# 12).  If the player is NOT on the board, he/she will not collect any points.  NOTE:  In the case of a tie, no one gets the points. 
    • Also, if a game is blocked, the first to go down on the next hand, if there is a next hand, is the player who draws the highest double (typically, Double 6) or the highest domino if no double is drawn. 
  1. SANCTIONS: Sanctions can only be imposed by the tournament judge.  If a player decides to protest any action, he/she should call upon the judge by raising his/her hand.  The judge will decide whether an action should be penalized and impose any penalties if he/she so deems necessary.  The judge also has the right to apply sanctions independently during the tournament when he/she believes a violation of any rules has occurred.  Sanctions enforced can results in a minimum penalty of a loss of 25 points up to a maximum penalty of expulsion from the tournament.  If a player is expelled from the tournament, he/she must remove him/herself from the tournament area or leave the building immediately.
RECAP OF POSSIBLE PENALTIES
  • MORE THAN TEN MINUTES LATE: Loss of 25 points for every 5 minutes late (See Rule# 3)
  • OVERDRAWS/UNDERDRAWS: 50-point penalty (See Rule# 9 and Rule# 28)
  • DREW FROM THE BONEYARD AND COULD PLAY: 50-point penalty (See Rule# 13 and Rule# 28)
  • PASSED & COULD PLAY: 50-point penalty (See Rule# 14 and Rule# 28)
  • CHEATING: 50-point penalty (See Rule# 15 & Rule# 28)
  • ALL DOMINOES NOT IN THE SHUFFLE: 50-point penalty (See Rule# 19 & Rule# 28)